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RP Tips

Resources: RP Tips

These are not hard and fast rules on our game, but rather suggestions to improve everyone's RP experience. Although many of them may be applicable elsewhere, they're written with XMM in mind.

Grammar & Spelling

Nothing contributes to peoples' first impressions of you in an online format as much as how you type. Proper spelling, grammar, and capitalization, as well as avoiding chat-slang as much as possible, are a must. They help you present yourself as an intelligent and mature individual who puts forth the effort to communicate clearly with others online.

Spelling mistakes happen. We all make them and understand the occasional typo, but if you just make a blanket statement that 'I can't see teh Difference btw teh and the when I'm into a Scene, so...' what others perceive you as saying is 'You're not important enough for me to waste precious time to type properly'.

Learning disabilities are also not a good excuse. You will find that there's a lot more sympathy for someone who says 'I've got dyslexia, so I'll be posing slowly because I run my poses through spell-check' than someone who says 'I've got dyslexia, so my spelling is crap'. One is a statement that requests some tolerance because they're making an effort. The other is just an excuse. Give a little, get a little.

Some tips:

Metaposing

Metaposing is any part of a pose which provides information that other characters can't react to, except in specific (telepathic!) cases. Meta includes narrative comments or character thoughts and feelings. It can be used well, or it can be used extremely poorly. The use of metaposing varies widely among games and styles; on XMM, we tend to be light on meta, but that doesn't mean that it's never appropriate.

A few tips for posing and meta:

Pose Length

How long your pose is doesn't matter, because it's the content of that pose that does. On XMM, pose length tends to vary dramatically – from a single word to many lines. Varying pose length can lend a unique feel to a scene and help develop a pace or rhythm. The key is keeping the length appropriate to the scene and to those you're playing with.

Some tips to keep in mind:

Pose Order

While conventions vary from game to game, XMM usually holds to a pose order in scenes of three people or less. In a small scene, pose order seems to happen as a natural event. A, B, C, A, B, C, unless someone's making a quick interjection. In large events, it also seems natural that there be no pose order.

Some tips:

Pose Tense

On most M*-based roleplaying games, and on XMM, we pose in third-person present tense. This means that we pose using names and 'he' or 'she' rather than 'you,' and that we write as if actions are currently happening.

An example pose:

Correct
Tybalt holds his sword steady and stares at the man across from him before shouting, "Romeo, the love I bear for the can afford no better term than this - thou art a villain!"

Incorrect
Tybalt held his sword steady and stared at you before he shouted, "Romeo, the love I bear for the can afford no better term than this - thou art a villain!"

Some tips:

Angst

'Angst' can be used as a blanket term to define all RP that contains conflict, but doing so leads extremes between "fluff bunnies" who assume that any conflict is bad and "angst monkeys" who thrive on soap opera melodramatics. On XMM, we love our conflict, but we also like having a happy medium. So what's the path between these two extremes?

We suggest keeping one foot grounded in reality. That is, remember that you're still playing a three-dimensional sentient being. We aren't just happy, just sad, just... anything. The secret is to explore all the facets of your character. Keep in mind that characters – like people – go through cycles. Sometimes they'll be up, sometimes they'll be down, and there's good RP and story-telling to be had in all.

More important than what you're playing is how you're playing it.

Some tips on how to avoid being annoying in conflict-driven RP:

Plausibility

On XMM, we strive to maintain plausibility at a level where actions and events don't jerk others out of their suspension of disbelief. That's not to say that we insist on everything being entirely 'realistic' to our own world – that'd be boring. Rather, it means that we try to be consistent and to recognize and use consequences to enhance RP.

Some tips: