Movie vs. Comic Canon
While many of XMM's players are fans of both the movies and the comics (and we steal heavily from the latter when it suits us!), we often find ourselves trying to define what it is that makes something 'movieverse' rather than 'comicverse.'
The primary difference between the movies and the comics is that the movies, by dint of being live-action creations intended for a larger audience, are a little more 'real world' and have a more contemporary feel than the comics, particularly when it comes to the pseudo-scientific plausibility of a storyline and the consistency of what's possible in the universe. Therefore, so does our game.
The movieverse of XMM is one that is much like our world today - if only there were mutants involved. This means that we focus a lot on cause and effects and long-term reactions and use them to shape the story and take it to new and interesting places. If someone blows up a building in Greenwich Village, it has a profound and lasting affect on the city - and on the country, and the world. This means that character and politic-driven plots are more common on XMM than combat, and when there is violence, it tends to have a serious impact on characters.
On XMM, pseudo-science is king. Magic is limited to the slight-of-hand of the illusionist, and aliens, pacts with demons, and time-traveling troupes are still the stuff of science fiction. That said, we assume that scientic research is more evolved in the movieverse than in our present time, particularly in the fields of molecular biology and genetics, and holographic and simulator technology. We tend to use pseudo-science as a means to support and foster the story when needed.
Much like the real world, the sociopolitical environment of the movieverse isn't at all clean cut. Mutants and humans alike live in a world full of various shades of grey rather than clear lines of good and evil. New York is quickly becoming the mutant capital of the world, with supporters taking their stance there even as 'the mutant problem' becomes most apparent in its streets.
When creating an RP character for the movieverse, your creativity is best spent considering a character who can interact well with those already on grid. Rather than trying to come up with the biggest, strongest, most powerfully gifted badass you can get approved, try to think of a character that you could see living in our own world, if our world had the X-Factor. Keep in mind that your character's mutation is far from the most important thing about him or her, and that creating an interesting person underneath the flash of mutant powers is what's going to drive your RP.
On XMM, the focus is on the human reaction to the extraordinary as the world changes at a dangerous pace. It's centered around a city which has become a haven for mutants from around the world - and which hasn't quite figured out how to handle that. We'd love to see you join us and become a part of our story.