Movie vs. Comic Canon
While many of our players are fans of both the movies and the comics (and we steal heavily from the latter when it suits us!), we often find ourselves trying to define what it is that makes something 'movieverse' rather than 'comicverse.'
The primary difference between the movies and the comics is that the movies, by dint of being live-action creations intended for a larger audience, are a little more 'real world' and have a more contemporary feel than the comics, particularly when it comes to the pseudo-scientific plausibility of a storyline and the consistency of what's possible in the universe. Therefore, so does our game.
The movieverse of XMM:XF is one that is much like our world today, only with the additional problems and complications caused by a rising number of superpowered citizens within the world population. Each nation, state, city, even neighborhood might respond to mutants in a different way. In general, their power is feared, but there are those who see in that power a tool. Much like the real world, the sociopolitical environment of the movieverse isn't at all clean cut. Mutants and humans alike live in a world full of various shades of grey rather than clear lines of good and evil.
Pseudo-science is king when it comes to powers. Magic is limited to the slight-of-hand of the illusionist, and aliens, pacts with demons, and time-traveling troupes are still the stuff of science fiction. That said, we assume that scientific research is more evolved in the movieverse than in our present time, particularly in the fields of molecular biology and genetics, and holographic and simulator technology. We tend to use pseudo-science as a means to support and foster the story when needed.
Our X-Factor focus is more akin to that you might see on a spy show, or movie, than what you might expect to see from a comicbook full of superheroes. We don't have capes or spandex costumes, although there are a lot of great wigs! Think an action thriller; don't think superhero capes.